Confined

3D visualisation of a 1-week brief project for my Fabrica Research Centre application

Virtual reality set made in response to the question

 “What shapes our reality?”

With this in mind, I chose to symbolize various aspects and primordial elements of the subconscious [both personal and archetypal found in the shared subconscious mind].

The project was made deliberately subjective and open to interpretation, embracing an inherent strangeness akin to the depths of the human subconscious.

Developed in both Virtual Reality with Adobe Medium and digitally with Blender and Unreal Engine, an architectural structure was crafted alongside distinct individual objects that inhabit it, from the overarching concepts to the intricacies of lighting and arrangement.

Take a look at the publication explaining each object’s narrative and concept:

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Ceramics

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Serpentine gallery